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Dressmaker style scores: patterns, fabrics and accessories

Understand finished-dress style scoring, fabric-area weights, accessory decay and why the sketchbook may differ.

Last updated: 2026-09-27

By Dressmaker Guide

Why can the finished style score differ from the sketchbook?

The sketchbook estimates fabric tags by averaging its fabric samples. The finished dress instead uses the actual panels placed on the mannequin, weighting fabric contributions by dress part and each panel's original mesh area. The sketchbook also omits a selected detached sleeve's pattern tags in a legal case where the bodice does not use attached sleeves; the finished-dress calculation includes that sleeve. These are differences in the checked code paths, not a client-tested display defect.

Where does a finished style score come from?

For each style tag, the game combines pattern tags, fabric tags and accessories. Negative pattern or fabric weights subtract from positives. Positive final totals are rounded up; a non-positive total acts as zero for a requirement. The scoring method does not impose a universal 100-point cap, even though a visual bar can fill at 100.

ContributionHow it is counted
Dress-piece patterns

Add the tag weights of the selected bodice, skirt, sleeve and collar, including negative values.

Panel fabrics

Allocate a part's share among its panels by original mesh area, then apply each panel fabric's tag weight.

Placed accessories

Sort contributions for the same tag by absolute strength; multiply successive contributions by 1, 0.85, 0.85² and so on.

Elaborate only

Add 1 per accessory state after the accessory calculation; this bonus does not decay.

Fabric shares are 35% bodice, 40% skirt, 15% sleeve and 10% collar. If there is no sleeve or collar, the remaining shares are divided by their remaining total. For example, without both, bodice and skirt shares become approximately 46.67% and 53.33%, not 35% and 40% with 25% lost. Within a part, area means the panel's original garment mesh area. It is not purchased metres, the number of panels or the visible icon size.

For a simple single-tag illustration, suppose a dress has only bodice and skirt, each part uses one fabric throughout, and both fabrics have weight +50 for that tag. The normalized fabric contribution is 0.35 ÷ 0.75 × 50 + 0.40 ÷ 0.75 × 50 = 50. Pattern and accessory weights then add to that result. Mixed fabrics need actual panel mesh areas, so this example cannot become a reliable exact calculator for arbitrary dresses.

Two accessories with the same +10 tag weight contribute 10 + 0.85 × 10 = 18.5 before other contributions. All accessories for that tag share the same decay sequence; it does not restart by item type. Path decorations may split their length into multiple contributions, while their count for the Elaborate bonus remains a separate accessory-state count. Finishing details explains how to use this without treating “more items” as a guaranteed better design.

Do other percentages use those same weights?

No. Fabric-type and colour requirement percentages use whole-garment area; a multicolour fabric divides its area among listed colours. Customer quality uses grain, fit and sewing, not the style formula. The measurement paper's centimetre accuracy is also different from the finished dress's internal 0–1 body-shape parameters used for fit. You cannot subtract displayed centimetres and insert that result into the fit equation.

Use fabric and grain, commission requirements and the fabric catalog to check the specific target and item weights. The formulas explain direction and tradeoffs; they do not promise a passing outfit or an exact score from the public catalog alone.

Sources and scope

Checked against Steam build 25508059, internal version 410.44874e6, on 27 September 2026. This is a static reading of game assets and scoring logic. Complete panel mesh areas and live client scoring were not verified. Read the version and data notes.